gclass_add_state()
#
Adds a new state to the finite state machine of the specified hgclass
. The state is identified by state_name
and is used to define event transitions.
Prototype
int gclass_add_state(
hgclass gclass,
gobj_state_t state_name
);
Parameters
Key |
Type |
Description |
---|---|---|
|
|
The handle to the gclass where the state will be added. |
|
|
The name of the state to be added. |
Return Value
Returns 0
on success, or -1
if an error occurs (e.g., gclass
is NULL or memory allocation fails).
Notes
This function is used to define states in a gclass’s finite state machine. Each state can later be associated with event-action pairs using gclass_add_ev_action()
.
Prototype
// Not applicable in JS
Prototype
# Not applicable in Python
Examples
// TODO C examples
// TODO JS examples
# TODO Python examples